Tuesday, 18 January 2011

A History of Team Meat

Team Meat, to a lot of people, are a relatively unknown developer. To most hardcore gamers, however, they are famous for creating the notoriously difficult "Super Meat Boy". 


Edmund McMillen, a graphic artist who had previously worked on Indie games and creating his own signature art style that is present in almost all of the games he has worked on. It's usually filled with humour, whether slapstick or downright rude, it's always there 99% of the time. The most popular games he's worked on are Braid, a time-bending puzzle platformer and Gish, a 2D platform game with unique movement mechanics. Both games have won many awards, most notably Indie Game(s) of the Year. Gish was created by McMillen, along with Alex Austin and Josiah Pisciotta, then known as development team Cryptic Sea. After the critical success of Gish, a sequel was announced but ultimately cancelled in late 2009 after McMillen left Cryptic Sea to develop (Super) Meat Boy.

Following this, McMillen formed Team Meat with programmer Tommy Refenes to create the Meat Boy Flash game, and soon after start work on Super Meat Boy for WiiWare, XBLA and PC. They developed Super Meat Boy on their own with the intent of never utilizing a third-party publisher. Team Meat managed to create and finance every aspect of the game by themselves, hence no need for any help from larger companies.

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